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Battlefield 2042 Update 2.1 Patch NotesFix The Fight.
Battlefield 2042 Update 2.1 Patch Notes are finally live!
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The Liquidators Await
Renewal – Map Improvement
Our intent for the map rework is to improve the infantry & close quarter combat experience. Flags and objectives are now significantly closer to each other. This will reduce the traversal time and overall ‘time to action’ when moving between sectors and objectives. To increase the impact of these changes, we decided to completely remove certain sections of the map that broke the game flow or were considered to be too far away.
We’ve worked with both the terrain and with a large amount of new military fortifications to provide more opportunities for cover. These assets transform the map, making it feel less pristine and more ready for war. A feeling enhanced during gameplay as the new military fortifications support destruction to greater extent than the original map design.
Polaris RZR
Fast and fun. The Polaris RZR is now available on the Battlefield as an in-world vehicle. Jump into this lightweight buggy with a teammate and zip across the Battlefield, surprising enemy infantry or gaining new, tactical positions.
Changelog
General
Fixed an issue preventing the Weekly Missions list from being scrolled during End of Round
Collection – Fixed an issue where the wrong input icon is displayed when equipping vehicle customizations
Statistics – Fixed an issue that could cause the accuracy stat to reach a value above 100%
Fixed an alignment issue related to HUD notifications on wide screen monitors
Fixed a scaling issue related to HUD notifications
Fixes an issue that could cause a black screen after leaving a game that was close to the End of Round
Fixed an issue that could cause the Introduction Video to play when booting the title into fullscreen and directly pressing Alt + Enter to go into windowed mode
Resolved instances where visual artifacts could appear on screen while matchmaking into a new server on the Exodus Conquest playlist
Fixed instances where binding a secondary input to mouse buttons did not work
The sorting arrow is now pointed correctly for the Players section in the Battlefield Portal Browse tab
Battlefield Portal
Multiple fixes and adjustments have been made to resolve issues with assets and collision across classic era maps
Rules Editor
Added Crawford, Stranded, Season 2 Weapons, and Vehicles to Rules Editor selection lists
Added Audio Asset Library
Added World Icons Asset Library
Added RemovePlayerInventoryAtSlot block to Rules Editor
Added RemovePlayerInventory block to Rules Editor
Added EnableFastTicketBleed block to Rules Editor
Added OnPlayerExitCapturePoint block to Rules Editor
Added OnPlayerEnterCapturePoint block to Rules Editor
Added OnCapturePointNeutralizing block to Rules Editor
Added SetCapturePointOwnership to Rules Editor
Added EnableCaptureHQ block to Rules Editor
Added CapturePointCapturingTime to Rules Editor
Added CapturePointNeutralizationTime to Rules Editor
Added SetNeutralizationMultiplier block to Rules Editor
Improved error messages to clarify parameter type mismatches for some blocks
Modifiers
Added Modifiers for Hiding Crosshair (also affects vehicles)
Gadgets
Fixed Incorrect Zoom levels when using SOFLAM
Maps
Breakaway
Resolved silo damage effects stopping when the silo was queued for destruction
You’ll no longer see foot on snow VFX inside the heli during the insertion sequence
Discarded
Fixed issue an issue where the terrain around the base of the walkway ship rail could be destroyed enough to make it float
Exposure
Fixed bullet decals not looking realistic on a painting in the C3 sector
Fixed bullet tracers from the MD540 Nightbird’s Minigun that disappeared when firing on certain assets
Fixed a fire extinguisher that was floating after the wall was destroyed
Fixed a LOD (Level of Detail) issue on wall near stairs in sector E2
Fixed an issue where players could enter unintended areas above the D1 flag room and shoot unaware enemies because of assets with missing collisions
Hourglass
Fixed an audio issue where walking over the outdoor bins at the western side of B1 was inappropriately triggering dirt sound
Kaleidoscope
Fixed an issue preventing AI from using the ladder between capture points B2 and D1
Fixed a LOD issue present on the plaza foundation planters found across the map
Orbital
Fixed an issue where the carports were shaking at the opening animation
Fixed an issue where the dumpster had audio material set to dirt
Fixed an issue where the rocket from rocket launchers would go through the map when shot beneath the soldier while standing on the ramp from crawlerway
Renewal
Stranded
Soldier
Improved input polling to reduce aiming input latency
Players who previously observed mouse input lag during gameplay should feel an improvement with this game update. Please continue sharing your feedback about your experience with us once you’ve been able to play.
Fixed an issue that caused Overexposed lights on Soldier uniforms (IFF)
Fixed an issue where Repair VFX is still present for a short time after the user enters the vehicle
Fixed an issue where the character stance did not reset when entering/exiting vehicles
Fixed an issue where there grenade cooking animation was missing
Fixed an issue with the Large Impact Sound incorrectly being played when attaching C5 to vehicles
Fixed issues animations missing when throwing any grenade
Fixed issues with inconsistent face wrinkles on several characters. A proper skincare routine is important to compliment the active lifestyle of being on the Battlefield
Fixed an issue where Soldiers were visible for a second before spawning on the Spawn Beacon
Grenade throw animation should now play correctly
Fixed issue with Incorrect world log messages when repairing an air vehicle from the passenger seat
The Combat Hammer has should now have a hit indicator when striking a target
Sundance’s landing animation with the Wingsuit has been improved. It’s no longer causes jumpy behavior
Fixed unintended behavior for Soldier physics animations while in deep terrain craters
Improved prone behavior in craters and on ledges
A temporary Soldier movement speed has been added when performing stance changes
A short cooldown has been added to prevent standing / prone stance change spam
Fixed a camera snapping issue when starting a slide
Improved hit detection from shots fired by soldiers while in moving and in open vehicle seats
A prone soldier is no longer able to push other prone soldiers around
Introduced new player collision behavior for friendly Soldiers to help prevent body blocking in tight spaces. Friendly Soldiers that are moving will now be able to move through other Soldiers but will be pushed away whenever they stop moving to prevent clipping
Specialists
Boris
Casper
Fixed an issue where the OV-P Recon Drone flies in circles after getting pushed by another player
Fixed a bug where Slow vehicles could not destroy the OV-P Recon Drone by ramming it or running over it
Fixed issues with Casper’s OV-P Recon Drone tooltips showing as unassigned when unbinding Crouch Hold Keybind
Crawford
Fixed an issue where the Mounted Vulcan could be seen in the character hands when picking up the gadget
Fixed an issue with EMP VFX not being present on the Mounted Vulcan while under the EMP effect
Fixed an issue with Mounted Vulcan shield not being displayed correctly when destroyed
Irish
Fixed an issue where APS-36 Shootdown Sentinel did not not block M320 LVG and M26 Mass Frag attachment grenades
The legs on the APS-36 Shootdown Sentinel now have proper shadows
Lis
Fixed an issue Audio hit cue/indicator triggered on Lis’s rocket when hitting nothing
Fixed an issue G-84 TGM gets a hit marker but 0 damage is dealt to the enemy Soldier
Rao
Fixed an issue where Rao signal hacker pulse was missing
Fixed an issue where Rao spotted any enemy that destroyed equipment nearby
Vehicles
Fixed an issue that would prevent jets from visually updating when viewed from a distance.
Hands are now correctly aligned on the 4×4 Utility steering wheel as soon as you enter the vehicle.
Minor tweaks to make exhausts look less odd in vehicle elevators. They were very exhausting.
The audio SFX from Stealth Helicopter bombs no longer persist after being fired.
The countermeasure prompt for vehicles is now only visible for the driver/pilot
The Gunner VE has been removed during spawn, now only showing when you are in the gunner position.
Updated the Air-to-Ground Missile crosshairs on jets to display the lock on crosshair
You will no longer hear the “In Stealth” target blocked audio when looking at a Stealth Helicopter with active dual 30mm Cannon Pods
The HEAT Shell has been renamed to HE Shell to better reflect its intended use as anti-infantry
EBLC-RAM
Aligned the EBLC-RAM Turret so it now sits snugly on the main body
The countermeasure prompt is now correctly displayed for the EBLC-RAM
Fixed an issue causing the EBLC-Ram Active Protection System ability to detonate Lis’ Guided missile from further away than intended
Fixed an issue that caused the crosshair to be shown when deploying the vehicle insertion beacon
Fixed an issue that caused the EBLC-Ram Active Protection System ability to appear to shoot down Lis’ Guided Missile in the wrong direction
Fixed issue that caused the EBLC-RAM Spawn Beacon to not attach correctly to moving objects
Placing the EBLC-RAM’s Team Insertion Beacon in an invalid area will no longer spawn the Beacon in the last location it was placed
The EBLC-RAM now has working lights within the Collection screens.
When exiting the EBLC-RAM with the Team Insertion Beacon Deploy ability active, you will now automatically switch back to the previously equipped weapon
Minigun Wind Up Time has been lowered
Minigun Wind Down Time has been increased
Overall Dispersion has been lowered
Overheat has been increased
Weapons
Fixed an issue that caused AM40 and Avancys bullets to be registered as SMG bullets
The AM40 Standard Issue Ammo now correctly displays the intended magazine count of 20
The AM40 and Avancys can no longer be used underwater
Adjusted deploy delays for Vault Weapons to ensure a smoother experience
Fixed a bug where picking up the DM7 from the ground would show incorrect weapon icon
Fixed an issue that caused the M11 scope on the BSV-M to not have the correct display
Fixed an issue that was causing unwanted behavior on underbarrel ammo
Fixed an issue that would cause the Avancys to display the wrong LOD when another player zoomed in on you
Fixed an issue where the PF51 would shake when firing after switching from and to primary
Fixed the suppressor muzzle flash being visible in front of the BSV-M when using certain scopes
Missing hints for underbarrel attachments have been located
Reload no longer sometimes go missing on the the SWS-10 when low on ammo
SFX have been improved for Laser Sights
The Ghostmaker R10’s attachments are now displayed on Kill Cards
The PF51 now shows the correct Magazine size in the Collection screens
The Target 8T scope now has the correct icon on the Avancys
That’s all for these Battlefield 2042 Update 2.1 Patch Notes!
READ MORE: Street Fighter 6 Preview: Return To Form
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Destiny 2 Patch Notes – Update 3.3.0.1 Revealed
Last Updated: September 3rd, 2023
Destiny 2, the MMO smash hit that lets you explore the mysteries of the solar system and experience first-hand FPS combat. There has been a lot of new content coming out for Destiny 2 and Bungie recently released update 3.3.0.1, along with the Destiny 2 patch notes. The latter we are going to look through today, to see what bug fixes have finally been sorted, along with general UI changes, and some of the new features being added to the game.
Destiny 2 Patch Notes – Update 3.3.0.1Quite a few issues have been ironed out with the hotfixes and there have been a handful of weapons and armor teaks. Along with general game and UX improvements, we also see a few new features coming into the game. Check out the full Destiny 2 Patch Notes below:
Activities Seasonal
Astral Alignment
Fixed an issue where the Ether Collection encounter could soft lock when all Ether Wisps were destroyed.
Fixed an issue where objects could be removed when players left the activity while carrying them, which would soft lock the activity.
Raids
Vault of Glass
Fixed an issue where Atheon would sometimes summon an invisible barrier to block Guardians from entering the Vault of Glass.
UI/UX General
Fixed an issue where the “preorder” text string for 30th Anniversary wrapped and overlapped the title in Japanese, Polish, and Russian.
Other localization fixes for Japanese and Polish. Russian will be fixed in Hotfix 3.3.0.2.
Fixed an issue where the description of Top Tree Dawnblade mentioned “Sliding” instead of “Gliding” in German.
Fixed an issue where some players could not discard Solstice key fragments.
Players who may have remaining Solstice key fragments can now dismantle the entire stack from their inventory screen.
Incoming and outgoing Bungie friends toasts no longer play before character selection.
Fixed an issue where some Roster screens would not consistently indicate when you have blocked a player on your Bungie Friends list.
Gameplay and Investment Armor
Fixed an issue preventing players from changing the armor energy type of Lucky Pants.
Actually changed the cost of Global Reach to three energy.
Fixed an issue causing the Fire and Ice artifact mod to spawn fewer Wells than intended.
Fixed an issue that prevented Season 15 Iron Banner armor sets and the new Exotic armor pieces from taking shaders.
Corrected the insertion cost of the Linear Fusion Rifle Targeting mod in the artifact to be 500 Glimmer like other mods.
Fixed an issue causing the 2023 Solstice Eververse Hunter arms ornaments to not be visible in the list of ornaments.
Fixed an issue causing the new Shards of Galanor Exotic armor ornament to improperly display colors.
Fixed an issue causing Radiant Dance Machines to trigger armor mods and Stasis Fragments more often than intended.
Fixed an issue causing the Fusion Rifle Scavenger artifact mod to use old perks, allowing players to gain Heavy ammo when picking up Special ammo bricks.
Fixed an issue where Promethium Spur would not spawn additional combination Rifts after the first one.
Weapons
Lorentz Driver will no longer apply a navpoint to players in the Crucible that are selected as targets.
Targeted players will still have the red glow on their biped and will still drop telemetry patterns when killed.
This change does not affect the targeting behavior for PvE combatants.
Added Iron Banner perks into the possible trait rolls for Peacebond and Forge’s Pledge.
Peacebond can now roll Iron Reach.
Forge’s Pledge can roll Iron Grip.
Abilities
Fixed an issue where specific Stasis crystals were dealing an additional instance of detonation damage against players.
General
Cross Play voice chat has been enabled
Some communication privacy settings are still not working as intended for Xbox players
Xbox players will still hear voice and receive invites from anyone even if privacy settings are set to friends or in-game friends only.
Xbox players will still be able to hear other Xbox players who are in their fireteam even if that player is on their mute list.
The Witch Queen Pre-Order Incentive
Fixed an issue where the “Lucidity” Witch Queen pre-order emblem was not showing up in players’ emblem collections.
It should automatically appear in the collection for all players who have pre-ordered now.
Eternal Return Patch Notes Introduce New Character Mai
Eternal Return patch notes introduce new character Mai
The January 5th update 0.49.0 also includes new skins and emotes
In its first update of 2023, Eternal Return introduces a new character, Mai, fresh skins for Luke and Nicky, and adorable new Chiara emotes.
New Eternal Return playable character Mai
The biggest news to come in these new Eternal Return patch notes is a brand-new playable character, Mai. Mai is a designer, CEO and fashionista, and if looks could kill… Well, with Mai, they do.
In battle, Mai uses her long, stylish shawl as a weapon and a shield, dealing damage as she whips it with Drape, or protecting herself with it using Shawl Veil. Mai’s basic attack is Haute Couture — the pin cushion on the designer’s wrist gains and loses pins as Mai battles, and leveling Haute Couture increases the maximum number of pins that she can hold. Using Drape or Shawl Veil will add a pin, and pins will reset upon exiting combat.
Mai’s Eternal Return moves
Haute Couture
Mai can craft armor pieces Mithril Crop, Áo Dài and Phantom Jacket.
Drape
Mai whips her shawl, causing damage to the opposing player.
Using Drape, Mai gains 1 Pin for every enemy hit. She also gains 1 Pin for hitting wild animals, capped at 1 Pin per attack despite how many animals she hits.
Shawl Veil
Mai protects herself with her veil for 1.25 seconds, before it explodes, causing damage to the opposing player.
Catwalk
Mai dashes to an allied player, camera or enemy, gaining a shield and absorbing damage for two seconds. An allied player will receive the same shield, and shielding an ally reduces Catwalk cooldown by 40%.
If Catwalk is used with two or more Pins, two Pins will be consumed, and Mai will be able to use Strut. Using Strut, Mai dashes , dealing damage to enemies within range and taunting them for 1.35 seconds.
Range: 4m
Attack range: 1.2m
Must be cast within 4 seconds
Exclusive
With Exclusive, Mai’s shawl has different effects on enemies or allies.
Exclusive — Enemy cast
Mai must have two or more Pins available, and consumes two, tangling her target in her shawl. The enemy will become invincible and suppressed for 1.2 seconds, after which they will take damage.
Exclusive — Ally cast
Mai pulls the allied player close, making them invincible and suppressed for 0.5 seconds, after which time they will be healed. Casting Exclusive on an ally reduces its cooldown by 20%.
Street Fiend Luke and Alleycat Nicky Eternal Return skins
Street Fiend Luke will be able to be purchased once Eternal Return update 0.49 goes live, while Allycat Nicky will be available for purchase from January 11th, 2023. Meanwhile, four new Chiara Emotes will also be available for purchase.
Eternal Return 0.49 patch notes — Gameplay changes
Item crafting
The item crafting process has been streamlined, and you can now craft items in a box if your inventory is full, so no more dropping items in order to craft. When quick crafting, items in your inventory will take priority over box items.
New Meteorite spawns
Meteorites will now spawn in Uptown and Chapel.
Reduction to loading times and loading screens
Borders are now available for Normal matches
New loading tips have been added
The max wait time for everyone to join the match has been shortened
Quick crafting mistake prevention
A new “Quick Crafting – Plan Protected” button has been added
Quick Crafting crafts the left-most item in the quick crafting list
Quick Crafting – Plan Protected crafts the left-most item, but only crafts items from your Saved Plan
“Quick Crafting – Plan Protected” can be customized in Settings
“Quick Crafting – Plan Protected” for new players will default to , while “Quick Crafting” will remain empty
Augment changes in Eternal Return patch notes Jan 5th, 2023
Red Sprite – new Havoc Augment
Hitting an enemy with a skill inflicts 10 + (Level x 7) skill damage — 20 second cooldown
If there is another enemy within four metres of the damaged test subject, an electric current bounces to the test subject, dealing 50% reduced skill damage
If only a single test subject was hit, an extra 20% cellular damage is dealt
Damaging an enemy with a skill decreases the cooldown of this skill by one second
Changes to Frailty Infliction Havoc Augment
Damage has been reduced from Level x 10 True Damage to Level x 4 True Damage
Defense reduction has increased from Level x 0.5% to Level x 0.8%
Duration has increased from four seconds to five seconds
Changes to Steadfast Fortification Augment
Damage Taken Reduction has changed from 12% to 6 + 0.2% per Level
The Damage Reduction Effect will continue for 0.5 seconds after immobilization
Character changes in Eternal Return 0.49 patch notes
Character price reductions
Echion has been reduced from 9,900 A-coin to 8,020
Adriana has been reduced from 1,075 NP to 970, or 8,020 A-coin to 5,290
Hart has been reduced from 970 NP to 870, or 5,290 A-coin to 4,340
Aya has been reduced from 645 NP to 285, or 2,140 A-coin to 620
Furthermore, Mai, Rozzi, Shoichi, Isol, Magnus and Fiora’s prices are due to be reduced on January 20th, 2023.
This is just our pick of the changes in these new Eternal Return patch notes as there are too many to list here. Check out all the changes to characters, as well as amendments to weapons and armor, at the official Eternal Return patch notes page.
The Eternal Return 0.49 update will take place on January 5th, 2023. Take a look at the table below for the time in your region. If your area is missing, you can simply work it back from one of the timezones included.
There’s also an official Eternal Return New Year Raffle taking place at the moment in which you have a chance to win NP, A-coin, Sugar Rush Eleven and more! Find all the details here.
Madden 22 Patch Notes Today: September’s Latest Updates & Bug Fixes
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Last Updated: September 13th, 2023
Madden 22 has finally unveiled the patch notes for its latest September update, addressing key issues that include the annoying franchise bug and more!
In the following article, we’ll be taking a closer look at today’s Madden 22 patch notes to find out exactly what has been changed – across PC and console devices.
Madden 22 Patch Notes Today: September 2023Madden NFL 22 players rejoice, the latest title update has finally arrived for September and it brings some pretty exciting changes that may actually allow you to play franchise mode without losing every game.
The news dropped today via the official Madden 22 game page, showcasing the entire list of changes that would land this September – across all platforms.
You can view the full list of patch notes below, or head on over to the Madden 22 official update page here:
Madden NFL 22 Patch Notes: Xbox Series S/X & PS5Key Highlights:
Adding more authentic historical content to the game including historical uniforms and character authenticity as well as stability improvements causing connectivity issues
NFL Authenticity Updates:
New Falcons, Cowboys, Colts, Packers, and Chiefs Throwbacks have been added:
Chiefs – 1970’s Home and Away
Falcons – 1990’s Away, 1970’s Away, 1989 Home and Away
Cowboys – 1994 MNF All White Throwback, 1976 Home and Away, 1992 Home and Away
Colts – 1960’s Away, 1995 Home and Away
Packers – 75th Anniversary Away, 1988 Home and Away
Giants new White pants added
Patriots sock stripes fixed to show red stripe correctly
Lions and Steelers field-art and Saints stadium updates
Fixed an issue with Riddell TK helmet
Fixed multiple players mouthpiece and chinstrap alignment, including Jamie Collins and Malik Hooker
Likeness updates to the following coaches: Frank Reich, Sean McVay, Sean Payton, Kliff Kingsbury, Mike Vrabel
Fixed issue in 2 stadiums where sideline characters were clipping through stadium walls
Gameplay Updates:
Pass Coverage: Before we get into the gameplay updates, we wanted to let you know that we are aware of the feedback around pass coverage. We’re continuing to monitor and collect the community’s feedback that they have shared with us. We look forward to sharing the actions we’re taking towards pass coverage.
Mode-Specific tuning of Momentum added – for online head-to-head modes, momentum will swing slower
Addressed an issue causing exploit management to activate inappropriately when the defense had only 3 pass rushers/blitzers vs. running plays
DEV NOTE: On Competitive game style, it’s still possible for this logic to kick in if you are dropping 9 or more defenders into coverage vs. a running play with a heavy run set.
Fixed an issue causing the DE to be unblocked too frequently vs. Nickel Double A Gap looks; with 5-man protections, the tackle and guard will sometimes still have to squeeze down to protect the A-gap, but this change will allow the DE to be blocked more regularly
Addressed an issue where users running the RPO Zone Peek plays were able to easily scramble outside the pocket if they kept the ball with the QB. The defenders on the line will now play for the chance of the QB scrambling
Fixed an issue causing running backs to be kept out of the game too long after getting fatigued
Playbook Updates:
Added New Formations:
Singleback Bunch X Nasty to LA Rams playbook
Pistol Double Stack added to Chargers, Eagles, Lions, and Steelers playbooks
Updated AI-team play-calling on offense for more team-specific tendencies and improved Super-Sim stats
Fixed an issue sometimes causing the TE to collide with an offensive lineman as he ran his route behind the line of scrimmage on play-action boot play
Fixed issues so that the correct Read and Pass keys for RPO Read Option plays are identified more accurately
Franchise Updates:
Improved head-to-head stability issue
Addressed an issue where some offline franchise players were given an incorrect game result after completing a game
Weekly Strategy
Fixed an issue where all defensive players were receiving the same boosts in Weekly Strategy
Fixed an authenticity issue around Next Gen Stats and completion percentages
Fixed issues with QB Passer Rating visuals and data not being consistent in Offensive and Defensive Focuses
Training Logs in the Progression History of the Player Card will now show whether a Focus was Offensive or Defensive Gameplan-related
Fixed issue where Coordinators could be poached in Super Bowl week
Fixed an issue with the Next Gen Stats tab of the Player Card
Fixed issue with News for Offseason Stories
Fixed an issue where auto-generated Snapshots weren’t being taken after games
Fixed issue where backing out of sending an Online Franchise invite resulted in visual issues in the Members screen
Fixed multiple issues around the player avatar displaying incorrectly while in a Player Franchise
Fixed data refresh issue when cutting players from the Salaries screen
Fixed issue where the Super Bowl matchup was not appearing correctly in the calendar bar of the Home tab
Fixed issue where the Super Bowl result would disappear in the League tab during the offseason
Fixed an issue where Season Goal was not being appropriately marked as completed in the Goals panel of the Hub
Fixed an issue causing stat matchup panels on the Home tab of the Hub to become inaccessible with the Right Stick.
Face of the Franchise Updates:
Updated Draft logic to avoid having two QBs drafted in the first round on the same team
Fixed an issue where Madden profile widget disappears after coming out of gameplay
Fixed an issue where incorrect reward images appeared in post-game flows
Fixed an issue where players could not back out of the player hub during the Road to the Draft portion of the mode
General stability improvements in the mode, notably on Xbox Series X
The Yard:
Added new plays to the Yard playbook: Crossfire Wheel, Flare Post, Blizzard V, Tsunami Wave
Updated AI playbooks in The Yard to prevent AI-players from running out of bounds when using double-passes
Presentation and User Interface (i.e. Madden XD):
Fixed an issue with Coach-Cam play-art sometimes causing coverage art to swap to the opposite side of the field after flipping a defensive play
Fixed an issue preventing the QB Contain play-art from updating when using the hot-route
Fixed an issue in play-call causing offensive plays to sometimes appear in defensive user’s play-call when playing local head-to-head
Fixed a rare issue causing the ‘Shook’ Home Field Advantage play-art to remain visible after the snap
Fixed an issue on Playstation 5 causing controller haptics to remain persistent when the opponent has full momentum
Fixed a rare issue on challenged calls causing the play-result and announcement from the ref to not match
Fixed an issue preventing button icons from appearing when using quick adjustments on defense
Madden ID Updates:
Added a new “Detailed Breakdown” Screen to showcase all earned class rep on the post-game reward screen
Fixed an issue where skill points were not updating in the classes hub after being spent
Fixed an issue where the class progression bar was not accurately showing progress in post-game reward screens
Fixed a visual issue that caused your avatar to change physique when entering Yard Campaign or Events
SSKO Updates:
Addressed an issue that would cause instability when getting to your 7th game of Infinite Run
Infinite Run will be brought back as an option in the near future after some of our other Live Events ends
Madden Ultimate Team Updates:
Fixed a variety of issues involving overlapping or squished text throughout the mode
H2H Seasons, store timer, play hub, etc.
Fixed an issue where text would be cut off on 4k displays
Fixed multiple R-Stick scrolls that were not functional
Removed excessive decimals in some Next Gen Stats
Renamed the Strategy Item slots to better indicate which items are allowed in each slot
Madden NFL 22 Patch Notes: Xbox One, PS4, PC, Google StadiaKey Highlights:
Adding more authentic historical content to the game including historical uniforms and character authenticity as well as stability improvements causing connectivity issues
NFL Authenticity Updates:
New Falcons, Cowboys, Colts, Packers, and Chiefs Throwbacks have been added:
Chiefs – 1970’s Home and Away
Falcons – 1990’s Away, 1970’s Away, 1989 Home and Away
Cowboys – 1994 MNF All White Throwback, 1976 Home and Away, 1992 Home and Away
Colts – 1960’s Away, 1995 Home and Away
Packers – 75th Anniversary Away, 1988 Home and Away
Giants new White pants added
Lions and Steelers field-art, Saints stadium updates
Fixed an issue with Riddell TK helmet
Fixed multiple players mouthpiece and chinstrap alignment, including Jamie Collins and Malik Hooker
Fixed issue in 2 stadiums where sideline characters were clipping through stadium walls
Gameplay Updates:
Fixed issue with RPO Option plays having the wrong defender be the Read Key on the play
Fixed PA Crossers in certain playbooks
General stability improvements
Franchise Updates:
Face of the Franchise Updates:
Updated Draft logic to avoid having two QBs drafted in the first round on the same team
Fixed an issue with incorrect reward images that appeared in post-game flows
Fixed an issue where players could not back out of the player hub during the Road to the Draft portion of the mode
The Yard:
Added new plays to the Yard playbook: Crossfire Wheel, Flare Post, Blizzard V, Tsunami Wave
Updated AI playbooks in The Yard to prevent AI-players from running out of bounds when using double-passes
Madden XD (i.e. Presentation/UI):
Addressed an issue with the referee incorrectly stating the ruling on the field will be overturned though the ruling on the field is upheld
Madden ID Updates:
Added a new “Detailed Breakdown” Screen to showcase all earned class rep on the post-game reward screen
Fixed an issue where skill points were not updating in the classes hub after being spent
Fixed an issue where the class progression bar was not accurately showing progress in post-game reward screens
Fixed a visual issue that caused your avatar to change physique when entering Yard Campaign or Events
SSKO Updates:
Addressed an issue that would cause instability when getting to your 7th game of Infinite Run
Infinite Run will be brought back as an option in the near future after some of our other Live Events ends
Madden Ultimate Team Updates:
Fixed a variety of issues involving overlapping or squished text throughout the mode
H2H Seasons, store timer, play hub, etc.
Fixed an issue where text would be cut off on 4k displays
Fixed multiple R-Stick scrolls that were not functional.
Removed excessive decimals in some Next Gen Stats
Renamed the Strategy Item slots to better indicate which items are allowed in each slot
Madden NFL 22 Update SizeThe Madden 22 September update is 13GB on Xbox Series X.
For what is considered a relatively minor update, the size of Madden 22 is fairly large.
That would suggest a similar size across Xbox Series S, PS5, and PC. However, expect a smaller update for the Google Stadia platform
Madden NFL 22 System RequirementsFor those who haven’t yet invested in the title, here are the system requirements for Madden 22:
Madden NFL 22 Minimum PC Requirements
OS: 64-bit Windows 10
Processor (AMD): Athlon X4 880K @4GHz or better
Processor (Intel): Core i3-6100 @3.7GHz or better
Memory: 8GB
Graphics Card (AMD): Radeon RX 460 or Equivalent
Graphics Card (Nvidia): GeForce GTX 660 or Equivalent
DirectX: 11 Compatible video card or equivalent
Multiplayer Online Connection Requirements: 512 KBPS or faster Internet connection
Hard Drive Space: 50GB
Madden NFL 22 Recommended PC Requirements
OS: 64-bit Windows 10
Processor (AMD): FX 8150 @3.6GHz or better
Processor (Intel): Core i5-3550 @3.40GHz or better
Memory: 12GB
Graphics Card (AMD): Radeon R9 270x or Equivalent
Graphics Card (Nvidia): GeForce GTX 680 or Equivalent
DirectX: 11 Compatible video card or equivalent
Multiplayer Online Connection Requirements: Broadband Connection
Hard Drive Space: 50GB
Call Of Duty Season 3 Reloaded Patch Notes – May 17, 2023
Call of Duty Season 3 Reloaded Patch Notes – May 17, 2023
Activison and Infinity Ward have released their newest patch notes for Season 3 Reloaded, these will cover MW2 and Warzone 2. With Warzone 2 adding ranked Battle Royale to its game modes, there is no surprise that there have been some bugs and patches that needed addressing.
With the Addition of new sidearms, there are bound to be some balancing issues to begin with in these Season 3 Reloaded Patch notes.
Weapon Patch Notes
Weapon Balancing
Handguns
GS Magna
Akimbo:
Close range Armor Damage reduced – Warzone 2.0 Only
Minimum Armor Damage added – Warzone 2.0 Only
FTAC Siege
Armour Damage reduced – Warzone 2.0 Only
X13 Auto
Akimbo:
Close range Armor Damage reduced – Warzone 2.0 Only
Minimum Armor Damage added – Warzone 2.0 Only
It seems no other weapons have had alterations in this newest patch
Bug Fixes
General
Fixed an issue causing players to be incorrectly removed from matches for inactivity.
Fixed an issue with missing visual effects on the Toxicant Blueprint in the Tracer Pack: Poison Bundle.
Fixed an issue causing players to remain stuck on “Fetching Online Profile” when attempting to inspect social notifications.
Fixed an issue causing unpurchased Store Bundles to appear under the “My Weapons” tab.
Fixed an issue causing the client to freeze when selecting the “Invite to Party” option while other Players were already present in the Party.
Fixed an issue with Menu behaviour while navigating Weapon Blueprints.
Fixed an issue preventing players from unlocking Operator Gromsko despite meeting the requirements.
Fixed an issue causing Prestige 6 to incorrectly display Prestige 10 rewards.
Attachments
Hellscream 40mm Drill
Fixed an issue with the reload animation on the TAQ-V and TAQ-56
Previously Fixed
Fixed an issue causing the Battle Pass menu to become unresponsive until the Player returned to the main menu.
Fixed an issue with the tutorial that would cause the menu to freeze when the Player encountered the “Opening the Global Panel” tip.
Special Ops
Fixed an issue causing an unintended electricity visual effect during a Raid Boss.
WARZONE 2.0
Fixed an issue that allowed Players to generate Lethal Equipment at a much higher rate than intended by repeatedly equipping Perk Packages that included the Resupply Perk.
Battle Royale
Ranked Play
Fixed an issue causing eliminated Squad members to receive SR for unassisted enemy eliminations by live Squad members.
Fixed an issue preventing Assists from tracking properly in the in-game Scoreboard.
Fixed an issue that allowed Players ineligible for Ranked Play to use the Looking for Party feature.
Fixed an issue that allowed inactive Players to remain in the match.
DMZ
Fixed an issue preventing the White Lotus Faction Mission to “Pick up 1 Weapon in a Deployment” from tracking properly.
Fixed an issue causing dead-dropping certain items such as Heartbeat Sensors to reward excessive cooldown reduction and XP.
Fixed an issue that would return free-to-play Players to the front Menu when attempting to view the Crown Faction missions tab.
You can check the full version of all recent patch notes through Activison’s Website or we have a condensed version of the more recent and gameplay altering ones. Activison are constantly updating, adding and patching their games to make all their new modes, weapons, and challenges the absolute best they can be. Are there any other Patches you’ve seen that we have missed? or bugs that need fixing?
Battlefield: Hardline Multiplayer Beta Impressions: Doling Out So
I don’t want to give the final, damning word on Battlefield: Hardline yet. We haven’t had a chance to touch or even take an extended look at the singleplayer campaign, and considering it’s done by Visceral (of Dead Space fame) I’m holding out hope there’s something redeeming.
What we do have access to is this week’s Battlefield: Hardline multiplayer beta. I’m not super impressed so far.
Cops and robbersBattlefield: Hardline feels like Battlefield 4. Full stop.
Forget everything they’ve said about delaying Hardline to make it feel more like cops and robbers or whatever. This isn’t Payday. This isn’tSWAT or Rainbow Six or any other police game I’ve ever played. It is, quite simply, Battlefield. At any given moment you could most likely take a screenshot of Hardline and tell someone it was of Battlefield 4. It wouldn’t take much convincing.
The single map I’ve played (over and over and over again) is given some thin police-action context—”We’re raiding a meth compound!”—and then it turns into any other Battlefield game. Military-style weapons. Grenades. Hell, attack choppers firing chain guns.
I’m not going to claim that Battlefield is a particularly realistic series. It’s not. We’ve got Arma and Red Orchestra for that. But my typical suspension of disbelief is suspension-bridge-sized at this point.
To make a comparison that some percentage of you might understand: Battlefield: Hardline multiplayer is more like standard Battlefield than DayZ is like Arma. And DayZ didn’t even start as a standalone game! It was an Arma mod.
Battlefield: Hardline’s Hotwire mode vehicular objectives are a welcome change of pace.
The one piece that holds any interest is Hotwire mode. It’s similar to Titan mode from Battlefield: 2142—or, for more recent fans, Battlefield 4‘s Naval Strike expansion with its Carrier Assault mode—in that all the objectives are mobile. In Titan/Carrier Assault, “mobile” was a bit of a stretch, considering the Titan or aircraft carrier in question moved with all the grace of a beached whale.
Hotwire mode is a bit faster-paced. Here, your objectives are cars. Capturing an objective requires stealing a car and driving it around at high speeds, racking up points the longer you drive.
It’s an interesting idea, even if it doesn’t really make any logical sense. The main problem is the car physics. Or lack thereof. I’ve always thought Battlefield‘s vehicle handling was pretty decent, if a bit floaty, but cars in Hardline have no weight at all. Think of the worst Jeep-like vehicle in Battlefield and then imagine driving it on ice.
On the plus side, motorcycles are incredibly fun to drive for the ten seconds before you get shot off them. Also, the cars play some great music.
Another thing I noticed: There are multiple classes that seemingly focus on shotguns and close-quarters combat, but the only map I’ve played is the aforementioned gigantic meth compound with tons of wide-open space, rendering those shotguns pretty useless. In fact, things have gone the opposite direction, with at least half the players in any given match I played using sniper rifles.
Part of me assumes there must be more close-quarters maps in the full game, but it would be impossible to play Hotwire without wide-open spaces so… I’m torn.
Lastly, there’s movement. It’s funny that only a year ago every game played like a modern military shooter, with its slavish devotion to realism. Now, after a year of Titanfall, Evolve, Dying Light, and COD: Advanced Warfare I’m finding that running like a normal human being is, well, boring.
Obviously it wouldn’t make sense to include something like wall-running in Hardline, but I did miss how mobile I am in other games—not just because it’s fun to jump willy-nilly across rooftops but because it opens up more tactical options. In something like Dying Light a staircase is nothing but a suggestion. In Hardline, it can become a hard chokepoint.
On all that moralizing cop stuffIt’s impossible (or at least irresponsible) to divorce games from a larger context, and the context when it comes to America’s increasingly militarized police force? Not so great, the past few months.
Battlefield: Hardline ‘s multiplayer doesn’t feel like a police game or even a police movie. It feels like a military game where the soldiers forgot their uniforms and helmets, found a cache of surplus “POLICE” jackets, shrugged, and put them on.
So I could almost forget I was playing a police game and put it all behind me and pretend it’s not really an issue, but there are still some gross aspects—like when you murder some criminal and bark out “SUSPECT DOWN!” Or beating a guy with a police baton until he dies. It feels weird.
And ultimately it’s a bit interesting it feels weird. Apparently killing police is okay—not just in Hardline but in Grand Theft Auto and Payday, et cetera—but killing criminals as police seems wrong to me.
Oh well. Personal preference. And again, this is just one aspect (multiplayer) of what’s eventually going to be a full package. I’m still holding out hope for a fun, cinematic buddy cop singleplayer campaign from Visceral.
Multiplayer, though? At the moment I’d rather stick to Battlefield 4.
We’ll have more to say about Battlefield: Hardline in March when the game releases in full.
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