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Brand owner Anker has finally responded to proof of a major Eufy camera security breach, but its official statement still leaves a great many questions unanswered.
The company has now admitted that it lied to users about all footage and images being stored locally, and never sent to the cloud, after a security researcher proved that this was not true …Background
One of the biggest developments in consumer-grade home security cameras has been the addition of facial-recognition technology. Rather than just identifying movement, the camera can tell the difference between a person and, for example, a pet. Additionally, face recognition prevents it sending needless security alerts when a known member of the household is spotted.
Most facial-recognition tech is performed on cloud servers, but Anker said that its Eufy cameras do this on the devices themselves, without the need to send images to the cloud. The company’s website still states unequivocally that it does not send data to the cloud.
No Clouds or Costs. This means that no one has access to your data but you.Eufy camera security breach
Paul Moore recently provided proof that Anker’s privacy claim isn’t true.
Moore shows proof that Eufy cameras are sending data that is said to be “stored locally” to the cloud, even when cloud storage is disabled […]
The doorbell’s camera was uploading facial recognition data from the camera to Eufy’s cloud servers with identifiable information attached, and that this data wasn’t actually removed from Eufy’s servers when the related footage had been deleted from the Eufy app. In the video below, Moore also notes that Eufy used the facial recognition data from two different cameras on two completely different accounts to link data from each, and points out that Eufy never notifies the user that this is happening – the company’s market rather implies just the opposite.
Even worse, another user discovered that it was possible to view unencrypted live video footage without authentication.
Simply using the popular VLC media player, a user was able to access a camera’s feed, and Paul Moore confirmed (though without showing how it works) that the streams can be accessed with no encryption or authentication required.
The Verge additionally confirmed this.Company partly admits the issues
Anker this week published a blog post providing a partial admission of the problems, while claiming that no user data had been exposed (our emphasis):
“eufy Security Uses the Cloud to Send Users Mobile Push Notifications”
This is true. As mentioned earlier, eufy Security is committed to reducing the use of the cloud in our security processes wherever possible. However, some processes today still require us to use our secure AWS server.
For example, in the case of security push notifications – when the user has chosen to include a thumbnail with that security notification – a small preview image of the security event is sent to our secure AWS server and then pushed to the user’s phone. This image is protected through end-to-end encryption and is deleted shortly after the push notification has been sent. This process also complies with all industry standards.
It also admitted weaknesses in its web portal, while denying that any user data has been exposed.
No user data has been exposed, and the potential security flaws discussed online are speculative. However, we do agree there were some key areas for improvement. So we have made [authentication] changes.
The company continues to deny that facial recognition data is sent to the cloud.Many questions remain unanswered
The Verge says that the statement leaves a great many questions unanswered, beginning with the key one:
Why anyone would be able to view an unencrypted stream in VLC Media Player on the other side of the country, from a supposedly always-local, always-end-to-end-encrypted camera.
The site sent Anker a lengthy list of additional questions:
Why do your supposedly end-to-end encrypted cameras produce unencrypted streams at all?
Under what circumstances is video actually encrypted?
Do any other parts of Eufy’s service rely on unencrypted streams, such as Eufy’s desktop web portal?
How long is an unencrypted stream accessible?
Are there any Eufy camera models that do not transmit unencrypted streams?
Will Eufy completely disable the transmission of unencrypted streams? When? How? If not, why not?
If not, will Eufy disclose to its customers that their streams are not actually always end to end encrypted? When and where?
Has Eufy changed the stream URLs to something more difficult to reverse engineer? If not, will Eufy do so? When?
Are unencrypted streams still accessible when cameras use HomeKit Secure Video?
Is it true that ”ZXSecurity17Cam@” is an actual encryption key? If not, why did that appear in your code labeled as an encryption key and appear in a GitHub repo from 2023?
Beyond the thumbnails and the unencrypted streams, are there any other private data or identifying elements that Eufy’s cameras allow access to via the cloud?
Beyond potentially tapping into an unencrypted stream, are there any other things that Eufy’s servers can remotely tell a camera to do?
What keeps Eufy and Anker employees from tapping into these streams?
Which other specific measures will Eufy take to address its security and reassure customers?
Has Anker retained any independent security firms to conduct an audit of its practices following these disclosures? Which?
Will Anker be offering refunds to those customers who bought cameras based on Eufy’s privacy commitment?
Why did Anker tell The Verge that it was not possible to view the unencrypted stream in an app like VLC?
Does eufy share video recordings with law enforcement agencies?
It’s not the first time third parties have been able to view supposedly end-to-end encrypted video streams from Eufy cameras: the same thing happened back in May of last year.
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A new report issued by the Office of the Privacy Commissioner of Canada last week cited Winners Merchant International and its parent company, TJX, for failure to satisfy personal information protection standards during a break-in that compromised 45 million payment cards.
Although other factors contributed to the breach, investigators placed much of the blame squarely on WLAN security. “TJX relied on a weak encryption protocol [WEP] and failed to convert to a stronger encryption standard [WPA] within a reasonable period of time,” concludes the report. “The risk of breach was foreseeable … therefore, TJX did not meet the safeguard provisions of either PIPEDA or PIPA.”
Tracking the breach
According to the report, TJX discovered suspicious software on its computer systems in late 2006. TJX suspects that the intrusion started with a WLAN break-in outside two Marshall’s stores in Miami, Florida, during July 2005. At that time, the affected APs were secured with WEP. Although not conclusively proven, it is believed that key crackers were used to penetrate those WLANs, gaining access to store networks.
From there, intruders worked their way through the TJX network into back-end systems – notably Retail Transaction Switch (RTS) servers that process and store customer information related to payment card and merchandise return transactions. Intruders gained access to personal information stored on those systems, including customer names, addresses, telephone numbers, driver’s license numbers, ID numbers, credit card numbers, and expiration dates. The breaches occurred primarily during the second half of 2005 (2H05) and the second half of 2006 (2H06), ending on December 18, 2006.
Nailing the culprits
Investigators also considered whether TJX made reasonable security arrangements to protect the personal information in its custody. “Principle 4.7.1 of PIPEDA stipulates that the security safeguards shall protect personal information against loss or threat, as well as unauthorized access, disclosure, copying, use, or modification,” said the report.
According to the report, physical and operational measures were in place at the time of the breach, but technical measures were faulty. “WEP cannot be relied on as a secure system since the encryption is easily bypassed, and it is not adequate for protecting a network,” said the report.
Strengthening the WLAN
Investigators acknowledged that TJX had launched a WPA upgrade plan back in October 2005. But it did not consider that plan to be timely or sufficient, given the risks involved.
“At the time [of the breach], few retailers had converted to WPA. Yet, we note that there were organizations that had converted to WPA due to risk analyses,” said the report. “Whether or not other retailers made the move to [use] better encryption methods, the fact of the matter is that TJX was the organization subject to the breach.”
Investigators also faulted TJX for failing to segregate cardholder data during its WPA conversion, and for failing to “vigorously monitor” WLAN security threats. “If adequate monitoring was in place, then TJX should have been aware of intrusion prior to December 2006,” said the report.
To address these weaknesses, all TJX stores have now been upgraded to WPA. TJX has also strengthened the monitoring of systems that were compromised by the intruder. “While we respectfully disagree with many of the commissioners’ factual findings and legal conclusions, we have chosen to implement their recommendations, having already implemented most of them, with the remainder in process,” said TJX spokesperson Sherry Lang.
Companies subject to privacy laws and industry regulations have much to learn from TJX’s very costly mistake, estimated at $256 million in TJX’s 2Q07 earning report.
Today, four years after WPA products became commercially available, many companies are still using WEP. Some use relatively weak “compensating measures” like period WEP key rotation and MAC address filtering to satisfy industry standards like PCI DSS.
The conclusions reached by this Canadian probe demonstrate that, when it comes to security, ignorance is definitely not bliss. While upgrades can certainly take time and money to complete, investigators also expected to see layered security measures like asset management, network segregation, and active monitoring – in other words, indications that the company truly recognized the threat and had taken reasonable steps to mitigate that risk in a timely fashion.
“The company collected too much personal information, kept it too long, and relied on weak encryption technology to protect it — putting the privacy of millions of its customers at risk,” said Canadian Privacy Commissioner Jennifer Stoddart.
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The Circle costs $199. Logitech
The Logitech Circle Logitech Circle is different from most smart security cameras: it can be used wirelessly or plugged in. But, that flexibility comes with a cost.Testing
Of all the home security cameras we’ve tested so far, the Circle takes the prize for quickest setup. Once we took it out of the box, we had it up and running in about three minutes. All you need to do is download the iOS or Android app, turn on your phone’s Bluetooth, enter your email address, and create a password. When powered on, the camera and the Logi Circle app recognize each other after a few seconds. Then it’s simply a matter of selecting the wireless network you want to use and creating an account for cloud storage.
The camera itself comes with a pivoting base as well as a detachable magnetic plate with a 10-foot USB cable, and a wall mount. This means you can set it on any flat surface or a wall. We placed ours on an office bookshelf and ran the Circle through its paces over the course of two weeks; we used it in both its wired and wireless capacities to see how well it stacked up against other home security cameras.
You can remove the camera from its base and it will run off of a rechargeable battery. LogitechObservations
Like many other security cameras, the Logi Circle shoots 1080p video and offers the ability to monitor your home in real time or with smart alerts via a smartphone app. What distinguishes this compact ball of a camera from many of its competitors, however, is the ability to use it both as a wired (i.e., plugged in) camera and as a wireless one. The Circle comes with a 1,600 mAh rechargeable lithium battery that gets topped off whenever the camera is placed on its circular charging base. Take it off that base and it will switch to its internal battery.
We were excited to test out the camera’s wireless chops, assuming it would give us an opportunity to place it in a number of new, outlet-less locations, like our garage. But as we quickly learned, the feature is far less exciting than it sounds. The main problem is that rechargable battery. If you’re shooting a relatively busy scene in 1080p during daylight hours, you’ll squeeze maybe two and a half hours out of the camera before it needs a recharge. While we got close to three and a half when shooting the same scene during the more quiet evening hours, that’s still not a lot of hours—especially when you compare it to something like the Arlo Pro’s six months of battery life. Shooting wirelessly at night is even worse. We got an hour and 50 minutes.
You can select a power-save mode to buy yourself more time, but that significantly diminishes the video quality, and still only lasts about half a day. Are there scenarios where you might want to capture just a few hours of video? Sure. But, honestly, we can’t think of many. And here’s the other problem: Once you move the camera more than 15 feet away from your wireless router, you get significantly more dropped and interrupted video feeds. That was enough for us to return the Circle to its charging base and keep it there.
It also comes in black. Logitech
In this capacity, the Circle remained competent, but that’s about it. Its 1080p daytime image isn’t as sharp as those produced by the Nest Cam and Arlo Q. And although it did fare better at night than those other two cameras thanks to a much brighter image, its 135-degree fisheye lens still had some obvious distortion around the edges.
One feature we really enjoyed was the Day Brief option. Tap a button on the app and you can play or download a 30-second super-fast recap of the entire day’s recording. It’s a helpful way to find a specific recorded moments, and something we wish more security camera apps offered.Details
Video: 360p, 720p or 1080p HD depending on bandwidth
Lens: 135-degree wide angle
Auto night vision up to 15 feet
8x digital zoom
Built-in speaker and mic
Rechargeable lithium battery (1,600 mAh)Grade: 3.5/5
The number of blockchains since 2023 is uncertain. There are hundreds of cryptocurrencies available to trade with, as most exchanges deal in them, so this also impacts the number of current blockchains. The total amount of blockchains will continue to grow for now, and it is unclear how long this growth will last.
There are a variety of different blockchains out there, which can be split up into different categories based on their general purpose, such as e-commerce (Ethereum), financial exchange (Ripple), transaction settlement (Bitcoin Cash), and so on. Some of the more popular ones include Bitcoin, Ethereum and Litecoin. Therefore, they are the top currencies in the market cap and are often referred to as the Top 3.
Business entities deal with these blockchains with traditional currencies like dollars, sterling and euros. Transactions can be carried out instantly, which means they are cheaper and quicker than conventional banking. There is no need for pre-approval from regulators either, which will increase the number of transactions that take place each day.
Ethereum is a public blockchain for smart contracts with a market cap of
511 billion. The cryptocurrency was created by Vitalik Buterin in 2024 and was the first to launch after Bitcoin’s famous hard fork in August 2011.
Ripple is a private blockchain used for enterprise and has a market cap of over
100 billion. Bitcoin influenced its design, but it is used for financial transactions. Ripple Labs created and developed it in 2012.
Litecoin is a public blockchain. It is almost identical to Bitcoin’s blockchain regarding security, transaction processing, and speed. It has a market cap of
12 billion and is one of the more common cryptocurrencies.Common Blockchains
Many people are still unaware of a blockchain, which is why they ask the above question. Some people have even come up with definitions for the term used in the media and on blogs in recent years, such as this one: “A blockchain is a linked list of blocks which are secured using cryptography”.
So far, it is unclear how many of these blockchain games will affect the future development of space. However, one clear thing is that these games, with their blockchain, will soon start to form their niche within the cryptocurrency industry and will be easier for players to understand.
Ethereum was established in 2024, and within a year, it had a market cap of over
1 trillion and was used for cross-border payments.
Stellar is an open-source protocol launched in 2014 and was initially funded by IBM. By early 2023, it had a market cap of
Ripple’s native currency is called XRP. By early 2023, the money had a value of
3.2 billion, which increased to
16 billion by the end of 2023.
Bitcoin was introduced in 2009 and is the most widely used cryptocurrency in the market today, with its market cap now valued at over
30 billion and a transaction rate of over 10,000 per second.
The above blockchain companies and cryptocurrencies are some of the most well-known and long-standing ones that exist right now. They have a lot of experience and have been used in various industries and sectors, which is why they are valuable.
The decentralized cryptocurrency has a present value for all of these is $500 billion. The first decentralized cryptocurrency on the market was introduced in 2009 by an individual known as Satoshi Nakamoto. It was designed to enable peer-to-peer digital transactions without having a middleman or record keepers break or falsify encryption codes.
With a market cap of over $30 billion, Bitcoin is one of the world’s most popular cryptocurrencies and has had a marked influence on other currencies, such as Ethereum, Ripple and Litecoin, which are specifically designed to be similar to it.
People have referred to the underlying blockchain technology and cryptocurrency that Bitcoin is built on as a ‘world computer. Some people say it is not sustainable, while others say that its decentralized nature has made it much less vulnerable than traditional financial systems.
Dapps are applications developed for the Ethereum blockchain, decentralized in nature and run on the client’s personal computers or smartphones.
BodyCoin is one of the market’s most popular apps (decentralized applications). It has diverse uses, including medical research and personal data storage. Currently, it has a market cap of $70 million.
Bitcoin, Ethereum, and Litecoin are just three examples, among the wide range of cryptocurrencies, that is often used as a base currency when creating other new coins instead of creating something entirely new from scratch.
So far, the market cap for these currencies has been approximately $500 billion. Although this is a lot smaller than the total value of all cryptocurrencies, many people think that this is just the beginning and that they will continue to grow in popularity and value as time goes on.
Over one million GoDaddy hosting customers suffered a data breach in September 2023 that went unnoticed for two months. GoDaddy described the security event as a vulnerability. Security researchers indicate that the cause of the vulnerability was due to inadequate security that did not meet industry best practices.
The statement by GoDaddy announced that they have changed passwords for the affected customers of their WordPress Managed Hosting.
However simply changing passwords does not completely fix possible problems left behind by hackers, which means that up to 1.2 million GoDaddy hosting customers may remain affected by security issues.GoDaddy Informs SEC Of Breach
On November 22, 2023 GoDaddy informed the United States Security and Exchange Commission (SEC) that they had discovered “unauthorized third-party access” to their “Managed WordPress hosting environment.”
GoDaddy’s investigation revealed that the intrusion began on September 6, 2023 and was only discovered on November 17th, two months later.Who is Affected And How
GoDaddy’s statement says that up to 1.2 million customers of their WordPress managed hosting environment may be affected by the security breach.
According to the statement to the SEC the data breach was due to a compromised password in their provisioning system.
A provisioning system is the process for setting up customers with their new hosting services, by assigning them server space, usernames and passwords.
GoDaddy explained what happened:
“Using a compromised password, an unauthorized third party accessed the provisioning system in our legacy code base for Managed WordPress.”
GoDaddy Customer data that was exposed:
Original WordPress administrator level passwords
Secure FTP (SFTP) usernames and passwords
Database usernames and passwords
SSL private keysWhat Caused GoDaddy Security Breach
GoDaddy described the cause of the intrusion as a vulnerability. A vulnerability is generally thought of as a weakness or flaw in software coding but it also can arise from a lapse in good security measures.
Security researchers from Wordfence made the startling discovery that GoDaddy’s Managed WordPress hosting stored sFTP usernames and passwords in a manner that did not conform to industry best practices.
SFTP stands for Secure File Transfer Protocol. It is a file transfer protocol that allows someone to upload and download files from a hosting server using a secure connection.
According to the Wordfence security experts, the usernames and passwords were stored in an unencrypted plain text manner which allowed a hacker to freely harvest usernames and passwords.
Wordfence explained the security lapse they discovered:
“GoDaddy stored sFTP passwords in such a way that the plaintext versions of the passwords could be retrieved, rather than storing salted hashes of these passwords, or providing public key authentication, which are both industry best practices.
…Storing plaintext passwords, or passwords in a reversible format for what is essentially an SSH connection is not a best practice.”GoDaddy Security Issues May Still Be Ongoing
GoDaddy’s statement to the SEC stated that the exposure of customer emails could lead to phishing attacks. They also communicated that all passwords were reset for affected customers, which seems to close the door to the security breach, but that’s not entirely the case.
However over two entire months had elapsed by the time GoDaddy discovered the security lapse and intrusion which means that websites hosted on GoDaddy could still be in a compromised state if malicious files have not been removed.
It’s not enough to change the passwords of affected websites, a thorough security scan should have been performed to make sure that any affected websites are free of backdoors, Trojans and malicious files.
GoDaddy’s official statement has not said anything about mitigating the effects of already compromised websites.
The security researchers at Wordfence acknowledged this shortcoming:
“…the attacker had nearly a month and a half of access during which they could have taken over these sites by uploading malware or adding a malicious administrative user. Doing so would allow the attacker to maintain persistence and retain control of the sites even after the passwords were changed.”
Wordfence also states that the damage is not limited to the businesses hosted on WordPress managed hosting. The security researchers observed that hacker access to website databases could lead to access to website customer information, revealing sensitive customer information stored at ecommerce websites.Effects of GoDaddy Data Breach May Continue
GoDaddy only announced that they have reset passwords. However nothing was said about identifying and fixing compromised databases, removing rogue administrator accounts and finding malicious scripts that have been uploaded, not to mention possible data breaches of sensitive customer information from ecommerce sites hosted on GoDaddy.Citation
GoDaddy Announces Security Incident Affecting Managed WordPress ServiceRead The Wordfence Security Report
GoDaddy Breached – Plaintext Passwords – 1.2M Affected
Dead Rising 4 Disappoints Gamers, Many Reviews are Negative Dead Rising 4 didn’t receive very favorable reviews
Dead Rising 4 from Capcom is an exciting game that keeps you over the edge at all times.
However, the game didn’t receive very good reviews right after its launch.
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Capcom launched Dead Rising 4 recently. Thousands of players already bought the first copies, recorded the first hours of gameplay, and soon after, the first reviews poured in. Many more or less accredited websites have reviewed Dead Rising 4 during the last few days.
We’ve found an interesting thread on Reddit where one user gathered the most interesting reviews of the game. These reviews come from respectable sites, so we can say that the people who wrote them know what they’re talking about.
Reading these reviews could be a deal breaker for those still thinking about buying Dead Rising 4. So, read them carefully and let us know what you think about all these Dead Rising 4 reviews from all over the internet.What others have said about Dead Rising 4
At first look, Dear Rising 4 reviews don’t look great in general. Some sites gave the game an exceptional, or an above-average grade, while some went hard on Capcom, calling Dead Rising 4 the worst game of the series. So, let’s finally see what others have said about the game:
AngryCentaurGaming – Jeremy Penter – Wait For Sale:
In much the way an MMO needs to be balanced, at times especially with updates, so to does Dead Rising 4. Frank’s faster. Frank’s more deadly. Frank works better overall and does more damage to enemies, and yet it doesn’t feel like the entire game world at all has been upgraded with him, even with the new types of enemy AI. It has some issues with difficulty and they absolutely need to be fixed. I did find myself, at times, unengaged, because the game didn’t require it. […] Is this a bad game? No, but it is one that’s less connected overall structurally, to the Dead Rising series, and more connected because the creators just sorta tell you it is.
CGMagazine – Elias Blondeau – 4 / 10 (XB1):
An unfunny and unfun mess of a game, Dead Rising 4 is a shambling corpse of a once-great franchise. Capcom would be wise to put it out of its misery.
COGconnected – Alex Everatt – 80 / 100 (XB1):
Dead Rising 4 took everything that was great about Dead Rising 3, removed the timer, and brought back the franchises most prominent protagonist in a big way. The game isn’t without it’s faults. You’re more than likely going to encounter the occasional glitch, some of which may require reloading a previous checkpoint. The lack of co-op in the main campaign is a huge disappointment, but the separate co-op campaign is an okay compromise (but why not include co-op in both modes?!). Dead Rising 4 is an absolute must for fans of Dead Rising, but if you’ve never played a Dead Rising game before, I would strongly suggest playing the first three Dead Rising games before, otherwise the story might be lost on you.
Dead Rising’s core combat remains simplistic, but the expanded open world, compelling central mystery, and added combo weapons refresh the formula enough for some light, bloody fun.
Polygon – Arthur Gies – 8 / 10 (XB1):
Dead Rising 4 isn’t always smart, but it’s rarely boring
IGN – Brandin Tyrrel – 8.1 / 10 (XB1, PC):
Dead Rising 4 has the best core gameplay the series has ever seen. Its inventive and humorous ways to put down the dead are something I still haven’t tired of, and its surprisingly interesting plot is more than just a zombie-killing delivery system. Despite the technical blemishes that come with the series, its lack of co-op story mode play, and the fun-yet-unreliable multiplayer, Frank West’s return brings the series some fresh ideas, a ton of bloody mayhem, and a whole lot of cracking wise. Here’s hoping he sticks around for a while.
Worth Playing – Brian Dumlao – 8 / 10 (XB1):
In the end, Dead Rising 4 is a solid game that is an enjoyable experience for series fans and newcomers. The “use anything, make anything” mechanics that have made zombie-smashing so fun are still intact, and some changes only amplify the experience when dealing with the expansive world. While the story is good on its own, Frank’s presence provides a nice balance between silly and serious, and the multiplayer also finds a sweet spot. The title has some issues, but they aren’t enough to dampen the sheer fun this game provides. DR4 is a worthy pick-up this holiday season.
It is worth mentioning that Dead Rising 4 received mostly unfavorable reviews on Metacritic. The game has a 4.6 Metacritic score.
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